MrJazsohanisharma

Need for Speed Unbound VOL. 2 PATCH NOTES

Need for Speed Unbound VOL. 2 PATCH NOTES


AI Rivals & Cops

1.       Fixed cars spawning in unexpected places on the road

2.       Fixed flickering AI rival icons on the screen

3.       Fixed AI rivals getting busted during events and ending the race early

4.       Fixed cops remaining idle in certain areas after catching the player

5.       Fixed helicopters not chasing correctly during a chase

6.       Fixed an event having lower ranked rivals than intended

7.       Fixed a vehicle having a default player number plate

8.       General improvements and balancing to AI racers

9.       Improved conditions for cops to trigger chat messages.

Balance and Meta Tweaks

1.       Players can no longer downgrade their cars to one tier below stock.

2.       An exploit allowing players to access extra gears using third-party hardware has been resolved.

3.       A$AP Rocky's custom vehicle now allows for more than three engine swaps.

4.       An issue where the track reset gave an unfair advantage on 'Rapid Transit' has been fixed.

5.       The top-end acceleration of the Aston Martin Vulcan in S class has been balanced.

Challenges

1.       Players can now pin a challenge directly from a locked item.

2.       UI issues related to challenges have been fixed.

3.       Players will now receive multiple challenge complete pop-up notifications after completing multiple challenges.

4.       The return to garage rewards screen will now appear only once after completing challenges.

5.       Certain challenges that displayed incorrect information have been fixed.

6.       Players will receive improved feedback on challenge unlock criteria.

Client & Performance

1.       Fixed several problems related to the display of game elements on PC when playing in windowed mode or using wide aspect ratios.

2.       Resolved a problem where special effects would flicker during critical health.

3.       Fixed an issue where DLSS would appear as an option for unsupported GPUs.

4.       Fixed an issue where Nvidia Reflex would show 0 PC latency.

5.       Performance improvements for PCs with lower specs.

Customization

1.       Fixed various issues where decals applied incorrectly or couldn't be placed on specific vehicle parts

2.       Fixed an issue where aftermarket wheels were narrower than the stock version

3.       Improved several decals that appeared desaturated

4.       Resolved various issues where community wraps couldn't be edited or equipped

Map & Mini Map

1.       The map now shows district names.

2.       Safehouses that are locked but can be purchased can now be seen on the map.

3.       The minimap will no longer disappear in certain areas of the game.

4.       The player vehicle will no longer show an unintended chevron arc when arriving at a routed player.

5.       The map elements that did not appear in 1600x1200 resolution now appear correctly.

6.       Map icons will no longer pull the player cursor too strongly.

7.       Meetup icons will no longer flicker or disappear on the edge of the minimap.

8.       The player arrow icon will now correctly show the direction on the minimap.

9.       The safehouse purchase card will no longer be present on the map during a race.

10.   Only one route will now be displayed on the minimap during certain missions.

11.   Waypoints on the minimap will no longer be oversized.

12.   Yaz's "High Heat" delivery missions on the map will now have the correct name.

13.   Routing to players in multiplayer will no longer draw a straight line towards them.

14.   Billboards will now display correctly on the minimap.

15.   The multiplayer icons on the map will now update faster.

16.   Waypointing to a player during a meet-up will now draw the correct route.

17.   Issues relating to routing to points of interest during an active delivery mission have been resolved.

 

 

Multiplayer

1.       Various issues with multiplayer invites, player banners, and cross-play have been fixed.

2.       General improvements have been made to party information, multiplayer playlist invites, and server stability.

3.       The time required to access the party menu by holding down the map button has been tweaked.

 

Playlist and Racing

Improvements:

1.       Players can now swap cars for each race in the playlist, making it easier to choose a car best suited for each event type

2.       The UI now shows if a player is using a rental car, providing visual feedback

3.       Higher base payouts have been added for all multiplayer playlists, with payouts increasing as the number of players in the playlist increases

4.       3D models of cars are now loaded in the car selection screen

Fixes:

1.       Various graphical, camera, and vehicle issues in the playlist intro and outro flow have been fixed

2.       Collisions and camera issues when entering multiplayer meetups have been fixed

3.       Incorrect event card information and event names in some multiplayer playlists have been fixed

4.       Various issues with car selection, including accepting invites from the garage, have been fixed

5.       Various issues related to player animations, checkpoint notifications, and playlist completion have been fixed.

 

User Interface

1.       Fixed issues with the confirmation text when backing out of snapshot mode.

2.       Fixed several UI graphical issues.

3.       Improved loading screen tips so they are easier to read.

4.       Fixed an issue with text being hard to read during drift and takeover practice events during the day.

5.       Fixed stuttering when navigating through the multiplayer banner menu.

6.       Fixed Grip/Drift sliders not updating consistently when leaving and re-entering the menu.

7.       Fixed the pause menu being unavailable when the "start delivery" prompt is on screen.

8.       Fixed the quick route function still being available during a playlist.

9.       Fixed the safehouse purchase button occasionally disappearing when approaching them.

10.   Fixed text staying on screen too long after finishing an activity.

11.   Fixed the vehicle performance UI panel disappearing after selling a rewarded car.

12.   Fixed very long player names being cut off at the bottom of the party menu.

13.   Fixed the lock animation not playing correctly on event cards.

14.   Fixed players not being returned to the previous menu after taking a snapshot for the banner.

15.   Fixed players receiving an incorrect 'Wrong Way' notification.

16.   Fixed some performance upgrades being highlighted in red even if they were an improvement.

Vehicle

1.       Fixed various graphical and interaction issues on different car models such as the Nissan Silvia K, BMW M2, and Lamborghini Huracan Performante Spyder.

2.       Improved the readability of the licence plates at night for Ferrari 458 Italia and Lamborghini Diablo SV.

3.       Bots in the game can now do more actions, such as asking other players to move out of their way, and no longer give up when Broken and within the area of a Boon.

4.       Fixed various issues related to character body parts, hairstyles, and hats clipping through certain cars.

World

1.       Fixed problems with graphics and collisions in Lakeshore world

2.       Fixed lighting issues in Lakeshore world

3.       Fixed an issue where water puddles over dirt looked blocky

4.       Resolved a problem where players couldn't collect rewards from billboards in certain areas

5.       Fixed an issue where the camera could go through some vehicles and the ground

6.       Fixed a problem where some billboards could only be collected at ground level

  

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