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Valorant new update patch 6.05 notes -Comprehensive Review-Geko Update,bug fixes

 In this article, we dive into the most recent update – Valorant Patch 6.05 (which includes geko first update,bug fixes and other)  – to provide you with a comprehensive review. Let's get started with our review on Valorant Patch 6.05.

Valorant new update patch 6.05 notes -Comprehensive Review-Geko Update,bug fixes

Image Credit: Riot Games

GEKKO

Wingman's (Q) Plant and Defuse targeting has been made more forgiving when targeting a site, which should help improve gameplay.

Audio Improvements

We have introduced new audio variations for Mosh Pit's (C) explosions. Additionally, the sound effects for Dizzy's (E) plasma blasts have been improved, making it easier for players to determine whether the blast is headed towards them or an ally while it is in mid-air.

VFX Improvements

We have added visual effects (VFX) to Gekko's orb reclaim process, including when the orb is being reclaimed and when the globule reclaim is completed. The visuals for enemy creature globules have also been enhanced, providing a more immersive experience. Lastly, we have improved the performance in the Agent Select screen to ensure smoother gameplay.

PERFORMANCE UPDATES

Added "CPU Wait GPU Time" metric to performance settings to help players track when their machines are Render Thread bound.

BUG FIXES

AGENT: GEKKO

·         Fixed a bug where Wingman wasn't taking melee damage.

·         Fixed a bug where ally Gekko orbs appeared as white outside custom Replication.

·         Fixed multiple animation issues across all abilities.

·         Fixed UI issue on Gekko's ultimate staying on screen if the round ended while possessing Thrash.

·         Fixed a bug where Wingman couldn't defuse the Spike after using Swap Team command in a Custom game.

·         Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.

·         Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.

·         Fixed bug where Wingman's torso wouldn't trigger Cypher's Trapwire (C).

·         Fixed a bug where the wrong animation played while casting Wingman.

·         Fixed a bug where Gekko couldn't plant in Spike Rush if Wingman was stopped from planting.

·         Fixed display name of "Mosh Pit" showing up as "Mosh's Pit".

 

GAMEPLAY SYSTEMS

Fixed a crosshair issue where the Import button is grayed out if you have 10 or more saved crosshair profiles (maximum number of profiles remains at 15).

Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.

PERFORMANCE

Used Memory performance metric now updates when Total Memory performance metric is disabled.

SOCIAL

·         Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends list.

·         Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.

·         Fixed a bug where the invite menu would sometimes flicker.

·         Fixed a bug where unfriending an online player wouldn't update the count of online friends.

·         Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.

·         Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.

·         Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.

 

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