In this article, we dive into the most recent update – Valorant Patch 6.05 (which includes geko first update,bug fixes and other) – to provide you with a comprehensive review. Let's get started with our review on Valorant Patch 6.05.
GEKKO
Wingman's (Q) Plant and Defuse targeting has been made more
forgiving when targeting a site, which should help improve gameplay.
Audio Improvements
We have introduced new audio variations for Mosh Pit's (C)
explosions. Additionally, the sound effects for Dizzy's (E) plasma blasts have
been improved, making it easier for players to determine whether the blast is
headed towards them or an ally while it is in mid-air.
VFX Improvements
We have added visual effects (VFX) to Gekko's orb reclaim
process, including when the orb is being reclaimed and when the globule reclaim
is completed. The visuals for enemy creature globules have also been enhanced,
providing a more immersive experience. Lastly, we have improved the performance
in the Agent Select screen to ensure smoother gameplay.
PERFORMANCE UPDATES
Added "CPU Wait GPU Time" metric to performance
settings to help players track when their machines are Render Thread bound.
BUG FIXES
AGENT: GEKKO
·
Fixed a bug where Wingman wasn't taking melee
damage.
·
Fixed a bug where ally Gekko orbs appeared as
white outside custom Replication.
·
Fixed multiple animation issues across all
abilities.
·
Fixed UI issue on Gekko's ultimate staying on
screen if the round ended while possessing Thrash.
·
Fixed a bug where Wingman couldn't defuse the
Spike after using Swap Team command in a Custom game.
·
Fixed a bug where Wingman Spike plant casting
allowed him to run too far of a distance if cast in midair.
·
Fixed a bug where damage from Mosh Pit was
avoidable while crouch jumping in the pit.
·
Fixed bug where Wingman's torso wouldn't trigger
Cypher's Trapwire (C).
·
Fixed a bug where the wrong animation played
while casting Wingman.
·
Fixed a bug where Gekko couldn't plant in Spike
Rush if Wingman was stopped from planting.
·
Fixed display name of "Mosh Pit"
showing up as "Mosh's Pit".
GAMEPLAY SYSTEMS
Fixed a crosshair issue where the Import button is grayed
out if you have 10 or more saved crosshair profiles (maximum number of profiles
remains at 15).
Fixed a bug with damage-over-time area abilities where
players could crouch jump to avoid damage.
PERFORMANCE
Used Memory performance metric now updates when Total Memory
performance metric is disabled.
SOCIAL
·
Fixed a bug where in cases of bad platform
disconnection, players would appear more than once in the friends list.
·
Fixed a bug where voice tooltips were sometimes
incorrectly rendered when turning Party/Team voice chat on and off.
·
Fixed a bug where the invite menu would
sometimes flicker.
·
Fixed a bug where unfriending an online player
wouldn't update the count of online friends.
·
Fixed a bug where when a player enables
Auto-Reject friend requests, any pending friend requests would still appear.
Pending friend requests will now be auto-rejected when this setting is enabled.
·
Fixed a bug where the system notification
confirming a sent friend request would sometimes show whitespace.
·
Fixed a bug to add a message notifying players
that they will also be banned from playing competitive queue if they currently
have a comms ban.